![]() Fire extinguishers emptied this way are saved as you progress through the game. If you empty all fire extinguishers in the game, from that point onward they will spray flames when clicked on. If you click on any fire alarm in the game it will activate and remain activated for the rest of the playthrough. If you click on all fire alarms in the game (clicking once on the alarms in the Clone level counts as activating them, even though they do not appear to be activated until you reload the level), a fire alarm option will appear in the main menu. Clicking on it causes a sprinkler system to activate in the menu screen. Scattered throughout the game are hidden red and blue chess pieces that burst into light and disappear when clicked on. If you collect all of the hidden chess pieces, a hidden area will be unlocked. Load into any level between Level 2 and Level 7 in the reception area, click on the computer monitor that has a chessboard on it. You will be teleported to a hidden room in Level 8 and placed in front of a chessboard. By Petar Petrov The first level of Superliminal is called Induction. Superliminal: Level 7 - Labyrinth (Gameplay/Walkthrough) Dangerous Boy 27.9K subscribers 3.5K views 2 years ago Gameplay/walkthrough of Superliminal: Level 7 - Labyrinth Enjoy - Game Info. If you place the pieces (only two of which are movable) into a position to checkmate the red king, you will receive an achievement. It is more of a quick tutorial with multiple puzzles to get you used to the game because it will get harder rather quickly. Hidden in chapters 2-8 are hidden rooms (one per chapter) containing a starry vista. Within each room, if you stand in a specific spot, a clickable constellation will become visible. If you click on all seven constellations, a new option will appear on the main menu. Clicking on it will spawn the player in the room where the title screen is set, allowing them to wander around and interact with several unique items. You just have to wait for the narration to finish. Scattered throughout the game are hidden blueprints that fill in when you click on them (15 in total). The time in it is not even counted in the speedrunning achievements. Ah, I see :) It was cool to walk through this piece, even though it wasnt technically necessary. In fact, this last level was like actually being with a therapist. If you find all of them, return to Chapter 6 and explore the hallway outside of the bedroom. A new door will have opened up, leading to a room filled with avocados and a message from Dr. This is a reference to the dog ending in Silent Hill 2.Pierce.Ĭomplete each requirement to unlock the specified trophy. Shortly after the pawn looks at you, the screen will then turn black and a unique version of the credits will play with pictures of dog photos next to the scrolling text. This is the same music that later plays in Jungles' Bistro. Entering the room the pawn will turn around and look at you, and getting near the pawn allows you to hear the music the pawn is listening to. Above the pawn is several screens showing screenshots from early versions of Superliminal. If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you click it the Standard Orientation Protocol will say: Head through the door and you will soon see a radio. ![]() Glenn Pierce's broken message from the end of Chapter 5. Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Approaching the pawn will cause it to move. You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. Turn the IDEA power generator on and head back down the hallway you came from. ![]() The secret ending is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version. Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. Information on these hidden sections may ruin the fun if you have never played the game. The section or article below may contain spoiler content. Warning: You have deviated from the Orientation Pathway.
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